Hello, and how *are* you?
I'm trying (and very, very hard at that!) to change the colour of an object by picking up other objects, what are a certain colour.
For example:
If I was to pick up two red objects and a blue object I would want my object to be 2 parts red and 1 part blue.
Here is the script i'm using.
var red : float;
var green : float;
var blue : float;
var purple : float;
var orange : float;
var playerColor : Material;
function Start () {
playerColor = renderer.material;
}
function Update () {
red = red + purple / 2 + orange /3;
green = green + orange /3;
blue = blue + purple / 2 + orange /3;
playerColor.SetColor("_Tint", Color(red, green, blue));
}
function OnCollisionEnter (other : Collision) {
if (other.transform.tag == "Particle") {
other.gameObject.SendMessage("SendParticle");
Destroy (other.gameObject);
}
}
function AddBlue () {
blue ++;
}
function AddRed () {
red ++;
}
function AddOrange () {
orange ++;
}
function AddPurple () {
purple ++;
}
function AddGreen () {
green ++;
}
So yeah... It doesn't work. Maybe a tip or two (something...anything..) on how colour works?
Thanks!
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